Join Paul Trani as he explores the powerful animation potential of IK layers in Flash Professional CS5.5, allowing you to link assets together to create dynamic, skeleton-like structures. IK layers act like Motion tweens.
Ever wanted even more control when using the Bone tool? In this tutorial, Paul Trani shows you how to use Flash Professional CS5.5 to pin the tail of inverse kinematics (IK) bones to the stage while posing an armature. Pinning support enables you to isolate armatures for more precise control when posing.
Products covered:
Product Version: CC
Views: 6,891
Added: Apr 10, 2011
Runtime: 00:02:35
Tags:
Flash
,
Adobe CS5.5
,
Bone Tool
,
Paul Trani
,
animation
,
posing
Using the Bone tool in Flash Professional to link objects together, you can easily make and control advanced animations, such as a character running or a chain with movable links that falls with natural grace. Watch as Paul Trani tackles that case in particular in this tutorial.
Products covered:
Product Version: CC
Views: 10,977
Added: Apr 10, 2011
Runtime: 00:05:45
Tags:
Adobe CS5.5
,
Bone Tool
,
IK
,
Paul Trani
,
animation
,
armatures
,
inverse kinematics
Learn how to use the Spring properties of inverse kinematic bones. See how the Strength and Damping properties can help you create naturalistic movement of animated armatures.