Filter by :
117 results found on

" Adobe Flash Professional integration"

The Wonders of HTML5 Canvas
The Wonders of HTML5 Canvas
Join us and find out how to bend pixels to your will. In this session, you'll learn how to get started with HTML5 Canvas, understand what it can and cannot do, and explore frameworks that push this integral feature of the web to the limit. Join Kevin Hoyt as he:• Opens with a gentle introduction to the use of the canvas element• Explores animation and interaction with CreateJS, including integration with Adobe Flash Professional• Pushes the visual limits into the third dimension with WebGL and Three.js
  • Views: 136
  • Added: May 06, 2013
  • Runtime: 01:05:05
2D Skeletal Animation Design with Creative Cloud
2D Skeletal Animation Design with Creative Cloud
Join Adobe Evangelists James Li and Peter Huang as they show how to use Adobe Creative Cloud for character animation and game art design. They'll demonstrate a highly efficient workflow to create lively GPU-accelerated, interactive 2D skeletal game animations.Li and Huang will cover:• Game animation design: How to architect, design, and create game assets with Adobe Photoshop, Illustrator, and Adobe Audition• Game animation implementation: How to create skeletal animations in Adobe Flash Professional using the DragonBones design panel • Integration with a game engine: How to export your animations into texture assets in different formats for popular GPU rendering frameworks like Stage3D or cocos2d
  • Views: 601
  • Added: May 05, 2013
  • Runtime: 01:02:11
Building the Next Killer Flash App for Facebook
Building the Next Killer Flash App for Facebook
Dive deep with Daniel Dura, former Adobe Flash Platform evangelist, on how to create exciting Facebook projects with Flash. Building a Flash technology–based Facebook application requires a good understanding of both Flash and Facebook APIs. In this session, you'll learn just what it takes to build a killer Facebook app.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 1,346
  • Added: Oct 05, 2011
  • Runtime: 00:50:19
  • Tags: adobe ,  Facebook ,  API's ,  Flash Application ,  MAX 2011 ,  Next Killer
TV: The Final Frontier for App Monetization
TV: The Final Frontier for App Monetization
Discover how Adobe AIR for TV is gaining momentum with leading TV and BluRay manufacturers, enabling opportunities for developers to create and monetize applications. Learn how to build an AIR for TV app as we walk through the workflow of getting an application into a marketplace. In addition, you will hear about some of the new features coming to AIR for TV, such as multichannel audio, GameInput APIs for game controllers, and Stage3D support for 2D and 3D graphics acceleration.
  • Products covered:
  • AIR
  • Flash Professional
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 1,007
  • Added: Oct 05, 2011
  • Runtime: 00:51:53
  • Tags: adobe ,  air ,  app ,  bluray ,  developers ,  tv ,  MAX 2011
Creating and Optimizing 2D Flash Technology–Based Games for Mass Market TVs
Creating and Optimizing 2D Flash Technology–Based Games for Mass Market TVs
Come to this session to learn the best techniques to create 2D Adobe Flash technology–based games for the consumer TV space. With the introduction of Adobe AIR for the digital home, game developers using Flash can now expand their work to yet another platform, while reusing the same code base and tools (Flash Professional CS5.5, Flash Builder 4.5.1, and so on). Paul Clancy, lead developer at PlayJam, will talk in depth about TV game types, screen constraints, input methods, best practices, publishing, and distribution. Don't miss the opportunity to take your games to the big screen.
  • Products covered:
  • AIR
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 770
  • Added: Oct 05, 2011
  • Runtime: 00:42:19
  • Tags: Flash ,  adobe ,  2D ,  air ,  games ,  MAX 2011 ,  Optimizing
Building Interactive Content Using HTML5 Canvas
Building Interactive Content Using HTML5 Canvas
Join Grant Skinner, veteran interactive developer and creator of EaselJS and Pirates Love Daisies, for this session on building interactive content using the HTML5 canvas element. The talk will feature a comparison of related technologies (Flash, CSS, SVG) and include tips and gotchas, the core API, and an examination of a number of canvas libraries, with a focus on EaselJS. Applied uses include games, infographics, data visualization, and advertising.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 6,135
  • Added: Oct 05, 2011
  • Runtime: 01:04:09
  • Tags: Flash ,  adobe ,  HTML5 ,  grant skinner ,  EaselJS ,  MAX 2011 ,  Pirates Love Daisies
Advanced P2P with RTMFP: Tips and Tricks
Advanced P2P with RTMFP: Tips and Tricks
Learn how to leverage the unique P2P capabilities of the Adobe Flash Platform from the engineers who created them. Discover how to communicate on a local network without using a server. Hear how large and small RTMFP groups work and how to best use them for real-time games.
  • Products covered:
  • Flash Professional
  • Media Server
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 2,781
  • Added: Oct 05, 2011
  • Runtime: 01:10:56
  • Tags: adobe ,  P2P ,  MAX 2011 ,  RTMFP
Development Best Practices for Authoring Across Devices
Development Best Practices for Authoring Across Devices
Learn how to combine current best practices for mobile application development with the new features in Adobe Flash Professional CS5.5 to make it easier than ever before to create content that works across many devices and screen sizes.
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 421
  • Added: Oct 05, 2011
  • Runtime: 00:39:27
  • Tags: adobe ,  CS5.5 ,  devices ,  flash professional ,  screen sizes ,  MAX 2011 ,  Practices ,  best
How to Develop and Monetize Your Creative Suite Extensions
How to Develop and Monetize Your Creative Suite Extensions
Learn how to use Adobe Creative Suite Extension Builder to develop, debug, and deploy extensions that use Flex and Adobe AIR frameworks to extend the functionality of the Creative Suite applications. Find out how to interact with XMP metadata, connect your extensions with data and web services back ends, and port your extensions into multiple Creative Suite applications. Finally, get a peek into what Adobe is doing to help you monetize your extensions and plug-ins.
  • Products covered:
  • Creative Suite Design Premium
  • Creative Suite Production Premium
  • Creative Suite Web Premium
  • Flash Professional
  • Creative Suite Master Collection
  • Product Version: CC
  • Views: 457
  • Added: Oct 05, 2011
  • Runtime: 00:54:17
  • Tags: adobe ,  XMP ,  air ,  creative suite ,  flex ,  metadata
Optimizing Game Performance for Web, Mobile, and Desktop
Optimizing Game Performance for Web, Mobile, and Desktop
Find out how to code a game that performs up to the user's expectations. One key advantage of Adobe Flash is the ability to publish your games across multiple devices while maintaining a single code base. Come to this session to discover several tips and tricks that help maintain performance across each operating system. Important game development techniques, such as blitting, upscaling assets across different screen resolutions, sprite sheets, and bitmap caching, will also be discussed.
  • Products covered:
  • AIR
  • Flash Professional
  • Flash Builder
  • Product Version: CC
  • Views: 716
  • Added: Oct 05, 2011
  • Runtime: 00:59:47
  • Tags: adobe ,  Game Performance ,  MAX 2011
Copyright © 2013 Adobe Systems Incorporated. All rights reserved.
Use of this website signifies your agreement to the Terms of Use and Privacy Policy and Cookies