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" AIR for Android"

iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
iD Gum ArtCade: 1 Codebase, 18 Games, 3 Platforms, Thousands of Devices
Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
  • Views: 199
  • Added: May 06, 2013
  • Runtime: 00:38:11
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Mastering Multiplayer Stage3D and AIR Game Development for Mobile Devices
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
  • Views: 1,243
  • Added: May 05, 2013
  • Runtime: 00:54:41
iOS and Android device with manual garbage collection
iOS and Android device with manual garbage collection
In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,793
  • Added: Dec 09, 2011
  • Runtime: 00:00:38
iOS and Android device without manual garbage collection
iOS and Android device without manual garbage collection
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,477
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
iOS and Android device with vector graphics
iOS and Android device with vector graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 2,185
  • Added: Dec 09, 2011
  • Runtime: 00:00:31
iOS and Android device with bitmap graphics
iOS and Android device with bitmap graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,602
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
Adobe AIR with Captive Runtime Support for Mobile
Adobe AIR with Captive Runtime Support for Mobile
Show: ADC Presents
Technical Evangelist Andrew Trice covers Adobe AIR with captive runtime support for mobile application development, which will benefit your Flash Builder projects for Android OS. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Products covered:
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 10,516
  • Added: Nov 20, 2011
  • Runtime: 00:01:40
  • Tags: game development ,  air ,  android ,  app ,  application ,  code ,  coding ,  develop ,  developer ,  development
Developing Flex Mobile Applications
Developing Flex Mobile Applications
Find out how Adobe Flash Builder 4.5 makes it easy for you to build mobile apps for a variety of devices using the same workflow you use to build web or desktop applications today. You can now build apps to run on the Apple iOS, Google Android, and BlackBerry QNX platforms. Walk through the basic steps required in Flash Builder 4.5 to create and run a simple mobile Flex project both on the desktop and on a device. Also learn about new mobile-specific functionality in the Flex 4.5 software development kit (SDK).
  • Products covered:
  • AIR
  • Creative Suite Web Premium
  • Flex SDK
  • Flash Builder
  • Product Version: CC
  • Views: 2,282
  • Added: Oct 05, 2011
  • Runtime: 00:58:22
  • Tags: adobe ,  workflow ,  Flash Builder 4.5 ,  apps ,  mobile ,  Apple iOS ,  BlackBerry QNX ,  MAX 2011
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