Hear how rehabstudio, a leading digital agency, created ArtCade, a unique gaming platform that lets teens scan art on packs of iD Gum to unlock, play, and share games. We'll be joined by a diverse cast of characters to share with you the production story and tricks behind:• Creating a game platform and 18 games in less than 3 months• Using Adobe Flash technology and Adobe AIR to create native apps for iOS, Android, and Facebook• Using a single codebase for web, iOS, and Android across tablet and mobile• Creating a Facebook scoring and achievement engine• Using Starling for hardware acceleration, sprite sheets, and retina support for iOS and Android
Explore the exciting possibility of making a multiplayer game for multiple devices using the same codebase while maintaining desktop-like game quality. The session will be taught by two experts from Frima Studio: Jean-Philippe Doiron, principal architect R&D, and Luc Beaulieu, CTO.Join us to learn about:• The use of Stage3D across web and mobile deployments (with Adobe AIR)• The challenges encountered when attempting to maintain high-performance specifications on mobile devices • The required production pipeline and guidelines for deploying and debugging on iOS and Android • An overview of the deployment process, from start to finish• Techniques used to go from low fps for static scenes to 30+ fps for full gaming, like batching, change in render target, overdraw, native extensions, and FlasCC
In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)
Technical Evangelist Andrew Trice covers Adobe AIR with captive runtime support for mobile application development, which will benefit your Flash Builder projects for Android OS. (Learn more about Adobe gaming technologies in the Game Development Center.)
Products covered:
Product Version: CC
Views: 10,516
Added: Nov 20, 2011
Runtime: 00:01:40
Tags:
game development
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air
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android
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app
,
application
,
code
,
coding
,
develop
,
developer
,
development
Find out how Adobe Flash Builder 4.5 makes it easy for you to build mobile apps for a variety of devices using the same workflow you use to build web or desktop applications today. You can now build apps to run on the Apple iOS, Google Android, and BlackBerry QNX platforms. Walk through the basic steps required in Flash Builder 4.5 to create and run a simple mobile Flex project both on the desktop and on a device. Also learn about new mobile-specific functionality in the Flex 4.5 software development kit (SDK).
Products covered:
Product Version: CC
Views: 2,282
Added: Oct 05, 2011
Runtime: 00:58:22
Tags:
adobe
,
workflow
,
Flash Builder 4.5
,
apps
,
mobile
,
Apple iOS
,
BlackBerry QNX
,
MAX 2011
Learn how to use Adobe AIR to build apps for mobile platforms such as Android, BlackBerry, and iOS. This session will provide an overview of APIs tuned for mobile use, including Accelerometer for games and Geolocation for location-based services. We'll discuss what makes mobile apps special and how to use the Adobe Flash Platform to deliver awesome experiences on these devices.
Products covered:
Product Version: CC
Views: 1,376
Added: Oct 05, 2011
Runtime: 00:56:33
Tags:
adobe
,
GeoLocation
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air
,
apps
,
blackberry
,
iOS
,
mobile
,
API's
,
MAX 2011
,
wow
Come hear the latest news about Adobe AIR, a runtime that allows developers to build applications for a wide range of devices including Android powered smartphones and tablets, the iPad and iPhone, BlackBerry PlayBook, TVs, and desktop computers. In this session, we'll provide a review of basic code samples and discuss new capabilities available to developers for building AIR apps. In addition, you'll have an opportunity to explore upcoming features with members of the product team.
Watch live demos of innovative applications built by your peers that take advantage of the unique capabilities of the new Android Sony Tablet devices. Hear the developers talk about their experience using Adobe AIR to develop their apps for a single-screen and a dual-screen Sony Tablet. Learn more about Sony Tablet features and how you can win up to US$130,000 for your breakthrough app by entering the Adobe AIR App Challenge, sponsored by Sony (www.airappchallenge.com).
Products covered:
Product Version: CC
Views: 1,001
Added: Oct 04, 2011
Runtime: 00:50:18
Tags:
adobe
,
air
,
demo
,
MAX 2011
,
Sony Tablet
,
app challenge
Learn how to take your successful Android app to new frontiers. While native-to-native porting moves you to one new platform, the cost is learning a new set of tools. Instead, make the most of your resources by porting once to a cross-platform environment, and reach several new markets in one step. In this session, we'll lay the groundwork to help you move from native Android Java to the Adobe Flash Platform. Make that first step on your path across platforms with confidence.
Come learn how Caltrain Times was created using Photoshop, Fireworks, Flash Builder, AIR, and Flex. The application is released across the major marketplaces targeting smartphones and tablets across Android, iOS and BlackBerry PlayBook. The topics of workflow, testing, development, and releasing the application will be discussed in detail.
Enterprise mobile applications require complex access to backend data and resources. In this session you will learn how to use Adobe® Digital Enterprise Platform to build mobile applications leveraging AIR and AIR with native ADEP extensions, as well as completely native HTML5, Android, and iOS code.
Products covered:
Product Version: CC
Views: 632
Added: Oct 04, 2011
Runtime: 00:45:36
Tags:
adobe
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ADEP
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air
,
applications
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enterprise
,
mobile
,
MAX 2011
See live demos exploring the unique features in the new Sony Tablets and demonstrating how to develop your Adobe AIR app to display on both single- and dual-screen devices. Find out about exciting opportunities on Sony’s Android tablets, including the Ado
Products covered:
Product Version: CC
Views: 477
Added: Oct 03, 2011
Runtime: 00:49:09
Tags:
adobe
,
Sony
,
adobe air
,
android
,
tablet
,
Ado
,
MAX 2011
Bring your rich content to the leading monetization platform for Android — NOOK Apps by Barnes & Noble. This session will focus on the business opportunity, market demographics, and advantages of publishing Adobe Flash and AIR based apps for NOOK Color. Make sure to stop by the NOOK developer booth to attend one of our 50-minute workshops on development of NOOK apps and for a chance to win a NOOK Color.
Products covered:
Product Version: CC
Views: 502
Added: Oct 03, 2011
Runtime: 01:04:38
Tags:
Flash
,
adobe
,
air
,
app
,
Barnes & Noble
,
MAX 2011
,
NOOK
Content providers can take advantage of Adobe AIR to deliver console-quality games, rich media apps with premium video across televisions, Blu-Ray players and set-top boxes. Take a look at successful AIR apps for iOS.
Products covered:
Product Version: CC
Views: 7,272
Added: Oct 03, 2011
Runtime: 00:03:37
Tags:
Flash
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2D
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3d
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air
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android
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blackberry
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desktop
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games
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gaming
,
graphics
Join A@A developer Dylan DePass as he demonstrates the Adobe Directory AIR mobile experience on different devices and covers considerations when developing for multiple screens.
Products covered:
Product Version: CC
Views: 670
Added: Jul 20, 2011
Runtime: 00:06:28
Tags:
Adobe Directory
,
Dylan DePass
,
Flex 4.5
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adobe air
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android
,
mobile
Get an introduction to the AIR for Android publishing options in Flash Professional CS5.5. Learn how to debug an AIR for Android application on a mobile device via a USB port.
Products covered:
Product Version: CC
Views: 18,451
Added: Jul 18, 2011
Runtime: 00:01:15
Tags:
Flash
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intermediate
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tutorial
,
Todd Perkins
,
air
,
code snippet
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lynda
,
lynda.com
,
mobile
,
new feature
Get an overview of the new AIR and mobile device code snippets in Flash Pro CS5.5. Learn how to use a snippet to make an object move onscreen when a user tilts their mobile device.
Products covered:
Product Version: CC
Views: 5,673
Added: Jul 18, 2011
Runtime: 00:02:11
Tags:
Flash
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intermediate
,
tutorial
,
Todd Perkins
,
air
,
android
,
lynda
,
lynda.com
,
mobile
,
new feature
In this video, Duane Nickull explores microphone access in Adobe mobile applications built with Flash Builder 4.5. He creates a simple recording app to run on mobile devices and shares the source code.
Products covered:
Product Version: CC
Views: 4,882
Added: Jun 14, 2011
Runtime: 00:11:31
Tags:
audio
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AIR
,
Adobe AIR
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CS5
,
Duane Nickull
,
Flash Builder
,
Flash Pro
,
Flash Professional
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Flash
,
4.5
Mark Doherty explores the potential offered by the large array of devices you may use everyday. He highlights how to create contextual applications that operate across desktops, mobile phones and tablets.
Products covered:
Product Version: CC
Views: 4,196
Added: Jun 06, 2011
Runtime: 00:10:31
Tags:
AIR
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Adobe AIR
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Flash Player
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Droid
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LCCS
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OS
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android
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app
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application
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cellphone
Senior Technical Evangelist Duane Nickull illustrates using transformation gestures in Flash Builder, and discusses best practices for zoom events when developing for mobile devices.
Products covered:
Product Version: CC
Views: 3,918
Added: May 24, 2011
Runtime: 00:06:17
Tags:
AIR
,
Adobe AIR
,
Duane Nickull
,
Flash Builder
,
Flash
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Droid
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OS
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android
,
app
,
application
Paul Trani shows us how Android app development is a breeze when using Flash Professional CS5.5. He takes us through all the ins and outs of testing and deploying an app directly to an Android device.
Products covered:
Product Version: CC
Views: 14,219
Added: Apr 10, 2011
Runtime: 00:06:13
Tags:
Flash
,
AIR for Android
,
Adobe CS5.5
,
Paul Trani
,
android
,
publishing
Explore all of the new workflows for creating for the web and mobile devices. See how Creative Suite Web Premium 5.5 allow you to create and deliver standards-based websites apps and immersive digital experiences across desktops, smartphones, tablets, and televisions. Author content with HTML5, CSS3, and the JQuery mobile framework; target multiple platforms including Android™ operating systems, iOS, Blackberry RIM and Adobe AIR.
Want a taste of what’s to come for Flash Pro? Take a look at how easy it is to publish an Adobe AIR app to an Android device in a “flash” by checking out this sneak peek below.
Products covered:
Product Version: CC
Views: 1,399
Added: Mar 17, 2011
Runtime: 00:04:00
Tags:
adobe
,
Adobe TV
,
Flash Professional CS5
,
air
,
android
,
publishing
A very special guest Brian Chau from Adobe, shows us exactly how to use Flash CS5 to publish directly to an Android 2.2 device. We show you where to get the needed extensions http://labs.adobe.com/ and then into Flash CS5 and look at some special AS3 for gestures on touch screen devices. We also look at the publish settings for Android and publish and Air application and deploy directly to the device.
Join host Duane Nickull as he illustrates the differences in developing mobile applications with two different Flex SDK's (4.1 and 4.5). A link to the source code for both projects is available in the video.
As a member of the Open Screen Project, Google has been a key partner of the Adobe Flash Platform on Chrome, Google TV, and Android. In this session, you'll learn what the Adobe and Google partnership means to you, and how you can take advantage of the unique distribution and monetization opportunities it represents across multiple screens, including smartphones, netbooks, and the digital home.
Join Joseph Labrecque from the University of Denver as he demonstrates the various features of Adobe AIR 2 and AIR for Android and how they can be used in a university setting. Learn how the university is leveraging AIR to expand and supplement a host of university projects and applications. Labrecque will preview new AIR projects he is working on and share his experiences with the AIR for Android prerelease for building mobile applications on campus.
Learn how to leverage Adobe AIR for Android to expand an enterprise application across devices. We'll walk through strategies for IT to deliver enterprise data to Android devices. You'll hear best practices for developing a multiscreen ecosystem and how to pull everything together into a secure, feature-rich application for employees. You'll walk away from this interactive session with solutions to extend beyond your firewall and deliver an engaging AIR application to your employees.
Learn how to tune your applications to provide an optimal user experience within the performance limitations of a device's hardware and software. We'll share tips and tricks for how to build Android applications powered by Adobe AIR that respond quickly. Discover best practices for how to troubleshoot performance problems such as rendering bottlenecks and occasionally connected networks.
Learn how to quickly build an entire Google Android application for Adobe AIR from scratch. This session will provide a high-level overview of how to integrate with several device APIs, including the accelerometer for games and geolocation for location-based services. We'll also describe how to package and sell your application on the Google Apps Marketplace. In addition, this session will cover deploying your applications for iOS and the BlackBerry PlayBook.
Get a preview of our upcoming Adobe LiveCycle Data Services non Flex native client SDKs for HTML5/JavaScript, Android, Apple iOS, and Java. Also get a preview of the coming native .NET server support. LiveCycle Data Services is not just for Flex clients anymore, and not just for Java on the server anymore either. Explore how developers can now use remoting and messaging to write multiclient, multiserver apps.
Take a look at the next release of Adobe AIR, which will include support for developing both mobile and desktop applications. In this session, you'll learn about the runtime and SDK features coming to the next release of AIR. Special focus will be placed on the workflow and development of Google Android applications, including device APIs, best practices, packaging, and deployment to the Google Apps Marketplace.
Join Adobe Platform Evangelist Renaun Erickson to learn how to develop, optimize, and deploy an Adobe AIR game on the Android mobile platform. Get the lowdown on using features like gestures, touch, bitmap transformations, and peer-to-peer networking to take your game to the next level on mobile devices. Sample code will be available to participants after the session.
Learn how Adobe AIR 2.5 enables developers to easily build, deploy, and monetize applications across multiple mobile operating systems and marketplaces using a common codebase, workflow, tools, and skill sets. In addition, this session provides a preview of iPhone app development and Android app development.
Learn how to build Adobe AIR applications for Android. After reviewing the basics of AIR for Android, we'll focus on building data-driven applications for Android devices. You'll learn how to work with the local database on your phone, how to synchronize data, how to retrieve and push data to your Android device, and much more. Don't miss this opportunity to catch the next wave in application development.
Learn how to build amazing applications for DROID by Motorola devices powered by Adobe AIR and Android. This session will show you how to take advantage of powerful device features using ActionScript APIs and make your application shine on this line of devices. We'll cover valuable, timesaving coding techniques and show a demo using one of the devices and Flash Professional. DROID is a trademark of Lucasfilm Ltd. and its related companies. Used under license.
Former Adobe Technical Evangelist Ted Patrick shows how easy it is to publish a Flash project to the Google Nexus One and Droid 2 by Motorola, and also gives a trick for taking different screen sizes into account when designing your app.
Products covered:
Product Version: CC
Views: 10,236
Added: Oct 19, 2010
Runtime: 00:04:46
Tags:
Flash
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Droid
,
Nexus One
,
Ted Patrick
,
air
,
app
,
application
,
code
,
coding
,
cs5
Ted Patrick of Adobe explores the full, open web on the new DROID X by Motorola running Flash Player 10.1. Android 2.2 and Flash Player 10.1 will be delivered to DROID X via an over the air update by late summer.
Products covered:
Product Version: CC
Views: 10,577
Added: Jun 25, 2010
Runtime: 00:02:43
Tags:
10.1
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Droid X
,
Flash Player 10.1
,
Ted Patrick
,
android
,
motorola