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" AIR app"

Extending Mobile Games with AIR Native Extensions (ANEs)
Extending Mobile Games with AIR Native Extensions (ANEs)
Does your game need to integrate with the iOS Game Center? How about including an in-app purchasing system? Learn how to go beyond the standard ActionScript API when developing mobile games with Adobe AIR, part of the Adobe Game Developer Tools in the Adobe Creative Cloud. Come to this session to understand and learn in more detail how to:• Write your own extension using native code, and develop the ActionScript API that wraps it• Package a native extension, and reuse it during your game development• Leverage third-party native extensions available today
  • Views: 510
  • Added: May 05, 2013
  • Runtime: 00:46:33
App of the Week - Oakley One Icon
App of the Week - Oakley One Icon
Oakley, a designer of sunglasses, ski goggles and other innovative sports accessories, uses Adobe Digital Publishing Suite to create a merchandising app with inspiring editorial about sponsored athletes. Check out the app of the week video to see some creative applications of DPS overlays. Scroll through the editorial that seemingly appears from behind a mountain. Use the 360 degree overlay to control a snowboarder's rotations through the air.
  • Products covered:
  • InDesign
  • Digital Publishing Suite
  • Product Version: CC
  • Views: 1,559
  • Added: Apr 09, 2013
  • Runtime: 00:04:13
  • Tags: DPS ,  Digital Publishing Suite ,  InDesign ,  App of the Week ,  Teresa Demel ,  athletes ,  oakley ,  one icon ,  ski ,  snowboard
Publishing Workflows for AIR for iOS
Publishing Workflows for AIR for iOS
Show: ADC Presents
Senior Product Manager Tom Barclay discusses recent Flash Professional CS6 updates, highlighting the enhanced workflows in Adobe AIR 3.4 for development of iOS applications.
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 14,304
  • Added: Sep 25, 2012
  • Runtime: 00:03:50
  • Tags: Flash ,  workflow ,  Flash Pro ,  Professional ,  air ,  app ,  application ,  develop ,  developer ,  iOS
Creating a prepackaged AIR app
Creating a prepackaged AIR app
Discover how to deploy AIR applications from within Flash Professional CS6 as "captive runtimes." Captive runtime allows developers to bundle the AIR framework into an AIR application, creating a self-contained entity that eliminates third-party dependency.
  • Products covered:
  • Flash Professional
  • Product Version: CC
  • Views: 5,753
  • Added: May 06, 2012
  • Runtime: 00:04:59
  • Tags: flash professional ,  new features ,  production premium ,  AIR App Creation ,  Anastasia McCune ,  CS6 ,  Captive Runtime ,  Design and Web Premium ,  Master Collection
iOS and Android device with manual garbage collection
iOS and Android device with manual garbage collection
In this mobile app demo, John Chen shows how manual garbage collection improves performance on the iPod 4 (top) and Nexus One (bottom). Each animation shows under 200 triangles in playContainer and never slows down. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,806
  • Added: Dec 09, 2011
  • Runtime: 00:00:38
iOS and Android device with bitmap graphics
iOS and Android device with bitmap graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing well. Note the high and consistent 30 frames per second (fps) even though more and more bitmap graphics come in. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,612
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
iOS and Android device with vector graphics
iOS and Android device with vector graphics
In this mobile app demo, John Chen shows animations on the Nexus One (left) and iPod 4 (right) performing poorly because of too many vector graphics. Note the degraded performance (as slow as 12 fps) as more and more vector graphics come in. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 2,196
  • Added: Dec 09, 2011
  • Runtime: 00:00:31
iOS and Android device without manual garbage collection
iOS and Android device without manual garbage collection
In this mobile app demo, John Chen shows how a lack of manual garbage collection hinders performance on the iPod 4 (top) and Nexus One (bottom). The number of triangles increases forever as the animation plays. (Click the HTML Text link to read the article.)
  • Products covered:
  • AIR
  • Flash Professional
  • Product Version: CC
  • Views: 1,490
  • Added: Dec 09, 2011
  • Runtime: 00:00:30
Adobe AIR with Captive Runtime Support for Desktop
Adobe AIR with Captive Runtime Support for Desktop
Show: ADC Presents
Technical Evangelist Andrew Trice introduces Adobe AIR with captive runtime support which will provide seamless compatibility for your desktop applications built with Flash Builder.
  • Products covered:
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 3,248
  • Added: Nov 20, 2011
  • Runtime: 00:02:18
  • Tags: game development ,  air ,  app ,  application ,  code ,  coding ,  compatible ,  desktop ,  develop ,  developer
Adobe AIR with Captive Runtime Support for Mobile
Adobe AIR with Captive Runtime Support for Mobile
Show: ADC Presents
Technical Evangelist Andrew Trice covers Adobe AIR with captive runtime support for mobile application development, which will benefit your Flash Builder projects for Android OS. (Learn more about Adobe gaming technologies in the Game Development Center.)
  • Products covered:
  • AIR
  • Flash Builder
  • Product Version: CC
  • Views: 10,526
  • Added: Nov 20, 2011
  • Runtime: 00:01:40
  • Tags: game development ,  air ,  android ,  app ,  application ,  code ,  coding ,  develop ,  developer ,  development
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